The Warp Storm Table from the new Chaos Daemons codex has created quite a bit of stir among Daemon players. At first glance you think what the douche, but I think we need to take a deeper look.
Lets find out what the table does and how it works. You roll 2D6 at the start of the shooting phase and compare to the table. You only use this table if Daemons are your primary detachment. Here are the results:
2 - All Daemons take daemonic instability test.
3 - Select a random character with the daemonic instability rule, that model must take daemonic instability test on 3D6.
4 - Daemons suffer -1 to invulnerable saves.
5 - Units containing Daemons of Nurgle and enemy units take a S4 AP5 large blast (can scatter) on the roll of a 6+. Attack has the barrage and ignore cover special rules.
6 - Units containing Daemons of Tzeentch and enemy units take D6 S4 AP3 hits with poison (4+) and ignores cover on the roll of a 6+. Vehicles are hit on side armour. Wounds are allocated by the unit's controlling player.
7 - Nothing happens.
8 - Units containing Daemons of Khorne and enemy units take D6 S6 AP- hits with the rending and ignores cover special rules on the roll of a 6+. Vehicles are hit on side armour.
9 - Units containing Daemons of Slaanesh and enemy units suffers S8 AP3 small blast (can scatter) hit on the roll of a 6+. Has the barrage special rule. Wounds are allocated by the unit's controlling player.
10 - All Daemons gain