
Cygnaran Storm rumbles along covering Cygnar’s drunken caster: Lieutenant Allister Caine.
At first glance Caine1 may appear to be an offensive super-solo who will win the game by himself while his troops are left to fend for themselves. But a closer look at his spell list shows that he’s actually a cleverly disguised support caster, that also happens to be able to kill an untold number of infantry models in a single turn.

Aside from Blur, which Caine will typically keep on himself, Caine has two army-supporting upkeeps: Deadeye and Snipe. Deadeye makes him an excellent caster to pair up with ranged units, particularly the Arcane Tempest Gun Mages for increasing the odds of getting a crit for Critical Brutal and Knockdown on Thunderbolt. Combine Deadeye and Snipe (since Deadeye is not an upkeep) on the Stormblades with UA to get a long-range assault that is very likely to hit the target.
While Caine is decent at keeping his troops supported, he’s not so great and fueling a lot of ‘jacks. Often Caine will take a single ‘jack to burn his Warjack points, letting ‘jack marshals and Jr. deal with additional jacks so he can keep his focus for himself.
pCaine’s feat is the ultimate in infantry clearing. Caine takes a normal ranged attack at every enemy model in his control area. Keep in mind the “normal ranged attack” part, this feat doesn’t circumvent normal targeting rules like Stealth or LOS (though you can ignore intervening models). You also have to take a shot at every enemy model, even if they are engaged with your own models, giving them the +4 in-melee bonus.
At RAT 8 (10 standing still), Caine is going to hit most infantry models and average dice. At POW 12 he’s going to kill a lot of them too. Use this to clear the way to the caster or empty out some control zones.
There is some risk vs reward built into this feat. To cover the most infantry in his 12″ control area Caine will need to be farther forward, but this is risky given Caine’s low ARM. A common tactic is to combine the Squire and Snipe to get Caine’s feat to cover 14″.

Given Caine’s many uses for focus, it’s easy to see why he wants to bring along focus efficient ‘jacks who will let him keep his focus for making attacks and up keeping spells, and of course teleporting.
Hunter – Not only is he focus efficient, the Hunter’s extended control range won’t keep Caine tied down. Defender – Nearly as efficient as the Hunter, plus he can double as a melee bodyguard if need be. Ol’ Rowdy – No ranged attacks, meaning he won’t need any focus to hang out with Caine in the early turns. Free running and charging, plus counter charge will keep him near Caine without imposing on his limited focus reserves. Sentinel – With recent improvements to Shield Guard, the Sentinel can take a hit to protect Caine’s low ARM. The Sentinel’s chain gun is best at taking out infantry, but Caine is a lot better. Units

Lt. Caine is a solid infantry supporting and infantry killing caster who loves his focus and is reticent to share them. Pair him with some ranged infantry, a focus efficient warjack and set him loose on the battlefield.
-DieselDM